Had a talk with Jim hobbs about this project. 
Feedback was varied. 

I wrote out some points to think about.

Q1 - Is it necessary to know about the context of the work before you see it? or could this be something i either leave out entirely or tell people about at the end of the experience.
A1- I thought this was a great comment that has lead to a-lot of reflection about what is being achieved from this experience. 
What I want to achieve from this exhibit would be an element of enjoyment or positivity emerge from an item / topic that is shrouded in negativity. If I can give people a positive use for this single use plastic then what i have been working to achieve would be successful.
Put simply, I have been exploring ways to reuse, repurpose and recycle single use plastic. Now this method may not be a solution that will solve the epidemic but it helps to show others that this is just one of the many ways you can achieve something positive from a negative situation 
Q2 - Make sure that plastic is not lost within this exhibit, Make sure the reason of the visuals and the sound is central! 
A2 - Really good challenge here, amongst all of the interactivity and the attention grabbing im hoping to achieve in the exhibition , will people loose the connection to the plastics? will not having plastics around in the exhibition have a direct effect on this? 
Short answer is i dont know, But this kind of relates to the previous thought, Do they have to know the context of the project and experience? Is the point not simply just to create a positive experience from this object that only promotes a negative one?
Q3 - Have an experience, Have the teaching about what you experienced after. 

A3 - I think this would be a great way to approach this, Really focus on having that experience and not having to read or focus on anything but having or doing something engaging or dare i say fun, only afterwards learning what that fun you just had was created from. and what the meaning of your experience was.
Back to Top